![]() |
| Started with Zspheres |
![]() |
| Adapted Skin |
![]() |
| Shaping the stomach area, hip bones and the spine |
![]() |
| Adding ribs and collar bones to give a malnourished effect |
![]() |
| Shaping the legs; slim but muscular |
![]() |
| A start on the arms and developing the face |
![]() |
| Close up of face so far |
![]() |
| Feet with minimal modelling |
![]() |
| Developing the feet. Design only has two toes and one toenail on each foot. |
![]() |
| Start of modelling the left hand |
The symmetry stopped working when I wanted to model the hand. I tried Googling it and asking my class mates but I couldn't figure it out. So I just modelled the one hand. At the moment I am trying to figure out if I can somehow duplicate the hand to the other side but I am struggling with finding that out too.
Modelling hands is extremely challenging and I don't know if this part will turn out all right or not.
![]() |
| Model with hands and feet completed. |
I couldn't duplicate it so I had to make another one *sigh* I'm happy with my progress so far.
Now time to tweak certain features and add some detail!
Also I've named him: Taffy.
![]() |
| Slight alterations to the face. Thicker front of face, more pronounced nostrils. |
![]() |
| The final model |
I finished adding detailing to him and I'm really happy with the final model. I have been looking at the colours that come with Zbrush and I've narrowed it down to these colours so far.
![]() |
| Option 1. Option 2. Option 3. Option 4. |
I think the lighter I go, the less detail is seen. Red shows the detailing really nicely whereas the skin tones lose it. I thought fleshy tones would work and give him a creepy feel but I don't want to risk losing all my work and details because of it.
I asked my Character Design class and the majority thought I should go with the second option. I am leaning towards this colour and experimenting with mixing with skin tones and also the charcoal colour seen in option 3.
![]() |
| Adding veins to the feet |
![]() |
| Detailing to the calves, adding veins |
![]() |
| FINAL MODEL -without texture |

















No comments:
Post a Comment