Started with Zspheres |
Adapted Skin |
Shaping the stomach area, hip bones and the spine |
Adding ribs and collar bones to give a malnourished effect |
Shaping the legs; slim but muscular |
A start on the arms and developing the face |
Close up of face so far |
Feet with minimal modelling |
Developing the feet. Design only has two toes and one toenail on each foot. |
Start of modelling the left hand |
The symmetry stopped working when I wanted to model the hand. I tried Googling it and asking my class mates but I couldn't figure it out. So I just modelled the one hand. At the moment I am trying to figure out if I can somehow duplicate the hand to the other side but I am struggling with finding that out too.
Modelling hands is extremely challenging and I don't know if this part will turn out all right or not.
Model with hands and feet completed. |
I couldn't duplicate it so I had to make another one *sigh* I'm happy with my progress so far.
Now time to tweak certain features and add some detail!
Also I've named him: Taffy.
Slight alterations to the face. Thicker front of face, more pronounced nostrils. |
The final model |
I finished adding detailing to him and I'm really happy with the final model. I have been looking at the colours that come with Zbrush and I've narrowed it down to these colours so far.
Option 1. Option 2. Option 3. Option 4. |
I think the lighter I go, the less detail is seen. Red shows the detailing really nicely whereas the skin tones lose it. I thought fleshy tones would work and give him a creepy feel but I don't want to risk losing all my work and details because of it.
I asked my Character Design class and the majority thought I should go with the second option. I am leaning towards this colour and experimenting with mixing with skin tones and also the charcoal colour seen in option 3.
Adding veins to the feet |
Detailing to the calves, adding veins |
FINAL MODEL -without texture |
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