A summary of the Character Design brief
This developmental process will enable you to explore effective design
practice within anthropomorphic character design. This process will begin
with an in-depth study into the context your character inhabits as well as
your chosen mode of final output. This will be followed by a series of digital
modelling and rendering demonstrations using Maya, Zbrush and Photoshop.
You will begin by selecting an existing Film, Game or Book and create an Anthropomorphic character which compliments the existing characters.
You will also need to select an output mode of either 1. 3D Game 2. 2D Game 4. Film or Animation 5. Toy or collectable.
Designs will be developed through the generation of iterative sketches, which will then be rendered as a Three-Dimensional output in either a digital or analog medium. Your final design can use a variety of three dimensional modelling mediums, which will be demonstrated within the workshop.
You will begin by selecting an existing Film, Game or Book and create an Anthropomorphic character which compliments the existing characters.
You will also need to select an output mode of either 1. 3D Game 2. 2D Game 4. Film or Animation 5. Toy or collectable.
Designs will be developed through the generation of iterative sketches, which will then be rendered as a Three-Dimensional output in either a digital or analog medium. Your final design can use a variety of three dimensional modelling mediums, which will be demonstrated within the workshop.